Darkshire Woods: The Heir – The Afterthoughts

So last week, I finished up a sort of writing experiment I called “Darkshire Woods: The Heir.” As I explained in the first post, this was my attempt to write a story slightly out of my comfort zone. Using the game mechanics of Fiasco, I had to come up with the characters first, whereas I usually start with the plot. I also couldn’t outline as much as I wanted, because of the dread Tilt in the middle of the story made it impossible for me to know what was coming. But now, the story is done, the characters are at rest.

So what did I learn?

Well, I’m thinking this turned out to be something of a first draft. I know that at one point, I caught a major continuity error in part one of the story. And because of the way things worked out, it was pretty much “Write, then Publish.” There was very little rewriting going on here, and I’m sure that the story needed it at some level.

That’s all I’ve got right now in terms of thoughts. I don’t know what will happen to The Heir from here. Maybe I’ll just leave it here for people to poke through. Or maybe I’ll compile it all, put some polish on it, and turn it into an ebook. We’ll have to see.

But that doesn’t mean that my blog is going to be quiet. Far from it. Starting next week, I’m trotting out an idea that’s been rattling around in my mind for a while now. It’ll pop up every other week, and it even has a graphic for the series:

Geek ConfessionalWhat is Geek Confessional? It’s a chance to unburden myself. Maybe I’ll confess that I’m not as geeky as I should be. Or I’ll talk about a way that I’m geeky that might surprise someone.

And hey, this doesn’t have to be just about me. If you have something you want to get off your chest, let me know, and we’ll see what we can do.

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